using System.Collections;
using System.Collections.Generic;
using GameFramework;
using GameFramework.Procedure;
using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;

public class Demo3_ProdureMenu : ProcedureBase
{
    protected override void OnEnter(ProcedureOwner procedureOwner)
    {
        base.OnEnter(procedureOwner);

        GameEntry.UI.OpenUIForm("Assets/UI/UI_Menu"+".prefab","DefaultGroup");
       
    }
}
